EffectEditor : Tool for editing effects on different engine used by Funcom.
Description:
This software allow Funcom effect designer to create and directly test effects for the different engine used by Funcom.
Developer count:
1
Technical points:
- C#, WPF, MVVM
- Network code.
- Plugin architecture to handle the different engine used by Funcom.
Genesis: World editing tool for the MMORPG "Age of conan".
Description:
This software allow Funcom world designers to create and edit playfields for the game Age of conan.
Developer count:
4
Technical points:
- C++, MFC, Internal 3D engine.
- Oracle Database communication.
- Network code.
CANOPEN: Gateway between MVB network and CANOPEN network.
Description:
This project allows Alstom equipements to communicate with foreign equipments using the CANOPEN network.
Developer count:
2
Technical points:
- C / Assembler.
- CodeWarrior and Momentics.
- Asymetric hardware architecture (CANOPEN network runs on a S12X, MVB on a PowerPC).
- Very low memory footprint and optimised codes for the CANOPEN processor.
- Realtime multi-threading on QNX OS for the MVB part and using CMX OS for CANOPEN.
SPYSIMUHDLC : Alstom equipments simulator.
Description:
This project allows Alstom's software and hardware developpers to emulate a large amount of equipments using simple scripts.
It also allows to spy datas that transit on the HDLC network.
Developer count:
1
Technical points:
- C and Python.
- Momentics and Eclipse.
- This project has two softwares : an embedded part written in C that runs on QNX OS and a Windows client coded in Python and use GTK.
- The simulator is heavily multi-threaded.
- Design of a simple script langage that allows users to define variables and describes how to forge a network. frame.
- Each of the variables can be serialized, displayed and modified by the client.
URBA3D: 3D software wich creates virtual models based on IGN (French National Geographical Institute) datas.
Description:
This software allows any user to exploit IGN datas.
(geographical photos, topologycal datas) very simply
in order to create 3D virtual models.
It can, after, imports 3D models, takes measures,
paints on the ground, creates movies, etc. to personalize
its models.
Developer count:
1
Technical points:
- Visual 2003 / 2005.
- C++, MFC and OpenGL.
- Special 3D engine used to display big amount of datas.
- Shaders using GLSL.
- DirectShow for creating movies.
- Dongle protection system (APLIKA DinkeyDongle).
- Install made with InnoSetup.
Screenshots:
VISUALDENTIST: Presentation software for dentists
Description:
This software allows dentists to visually demonstrate treatments
to their patients.
Real time 3D offers the possibility to show complex operations
very simply using different angles.
The software uses a database to store informations about patients.
Developer count:
1
Technical points:
- Visual 2003.
- C++, wxWindow and OpenGL.
- In house 3D engine optimised for low-end computer.
- In house collision library that uses a modified version of the AABB tree algorythm.
- In house 3DSMAX exporter that supports complex materials, animations, stripping at export, etc.)
- FireBird database.
- Protection system by key (APLIKA CopyControl).
- Install made with InnoSetup.
Screenshots:
IRIS3D: OpenSource 3D Engine for Dreamcast.
Description:
IRIS3D is a 3D engine for dreamcast developed for educational purposes.
It was coded for students to learn how to make games on console.
Developer count:
1
Technical points:
- C / C++.
- Uses a low level PowerVR (Dreamcast's graphic chipser) API.
- Optimised models files formats.
- 3DS max exporter that supports matrix animations and skinning.
- Dynamic lighting pipelines.
- Tool to visualise and modify engine models on windows. This tool supports plugins.
Liens:
Website
Escence: Game engine that uses LUA and RenderWare.
Description:
Escence is a set of tools that eases game development. It uses RenderWare
and a high level wrapper for LUA.
You can code your game and see the result with a simple key.
Developer count:
6
Technical points:
- Visual 2003.
- C / C++.
- RenderWare 3.7
- Shaders using HLSL.
- Plugin for RenderWare exporter that allows export model GUID into a LUA script.
- LUA interface.
- IDE with synthax coloring, debugger, etc.
Liens:
ChaosLogic : A simple Escence game
S.M.O.D.E.: Demo tool(offline and live).
Description:
S.M.O.D.E. is a tool that was orignaly designed to create offline demo
for our demogroup (epidemic).
It has been designed to be used 'live'. This means that you can create
a demo like a DJ, by adding effects, and controlling parameters
using a MIDI keyboard.
It's his now a profesionnal product for TV show etc.
Developer count:
2
Technical points:
- Visual 6.
- C / C++.
- MFC.
- OpenGL.
- MIDI.
- Graphical effects.
:
Official website.
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Démo RunAway.
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Démo RunAway Remix.
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S.M.O.D.E. used live for the first time.